Fix the "create a new character" bug when moving a Palworld save between co-op and a dedicated server, by transplanting the player GUID.
Drag your save folder here
Drop the whole SaveGames folder to pick a world by name, or
just one world folder. A .zip works too.
Steam / co-op client:
%LocalAppData%\Pal\Saved\SaveGames.Level.sav and a Players folder.
Dedicated server: same folder shape, under
Pal/Saved/SaveGames/0/<world folder>.
Adding the whole SaveGames folder is fine: every world in
it is listed by its in-game name and you pick the one to fix. Backups
and autosave copies are ignored. A single world folder works too, or
Level.sav plus the Players files.
Palworld generates a player GUID differently depending on the server type (co-op, Windows dedicated, Linux dedicated). Moving a save between them leaves the new server's GUID pointing at an empty character. This tool copies your old character's save data onto the new GUID so the new server recognizes it as the same player.